Tuesday, April 6, 2010

The North Face Outlet In Austin

Fragile Dreams: Farewell Ruins of the Moon Final Fantasy XIII



(review rumigal told The Bello)

Tonight I finished Fragile , with thirteen hours and pass the game on his shoulders.

Let's start now by saying that this game has some flaws unmilionequattrocentoventiduemilaottocentotrentaquattrovirgoladue. For example, the combat system does not need a chip. The arms are broken away. The growth system is an end in itself. So this is something that turns on itself, which leads nowhere and was not just inserted.

Then there are two, even three sections that are boring like no other in gaming history. Stuff that you must cross hallways that never end, go straight and occasionally addressing enemies that do not serve to anything that makes you level up or just give you money to buy things with which to fight other enemies. The usual vicious circle.

Behold, these things are bad, very bad.

But despite all this, Fragile is by far one of the most beautiful experiences, melancholy, sad and rewarding they have ever set foot in one of my console. It 's a game where there is only air, something like ICO and Shadow of the Colossus . You just have to go out looking for a girl with silver hair, which may be the last person left over you. And there are many other things to do.

just that from time to so you find an object, which can be an origami, a notebook, the shoe of a child, or a guitar course. Take it with you by the fire, when you save the game. And those things you tell stories of people who lived their lives, sweet moments, some sad. Stories in desperate times, though perhaps not all this despair will seize it. Children who have lost their mother, who do not know where it went and why has abandoned them. Or a musician who wants to play for a girl who can not sleep. Simple stories, in fact.

And there are a few names, a few certainties, throughout the course of experience. The ghosts will tell you their name and can earn their trust and they will tell you of how life is often beautiful, and yet still so fragile. What now can you stay with your dog in front of the house, on a beautiful sunny day, and tomorrow be a corpse. A common theme, of course, but told in a sublime way, in my opinion.

All stories that are collected during the trip are always very vague, they say, or rather suggest something. And all these stories are a conclusion, or only a few more details in the world in which Seto moves. Walk into a dark corridor, alone with the ghosts. You turn on the wall and it says something. Often incoherent sentences, or seemingly meaningless. But they find their place in the plot development from the creators of this experience.

There are few open spaces, the sky is seen rarely in Fragile . But when you see it, you know you'll never forget again. Some of the most beautiful I've ever seen. Stuff that makes you shiver.

whole game is lost along narrow aisles, almost endless, claustrophobic and, as mentioned, in some cases boring. A trip extremely linear, story-driven to the nth degree, which does not allow any kind of exploration, but only observation.

There are unforgettable moments, from the beginning to the bitter end. A soundtrack absolutely flawless, beautiful and always precise.

For me, one of the best games I've come to be hand.

Rating: N /

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