Tuesday, April 27, 2010

Sewn Hair Extensions Cost

The Sky Is not The Limit



From a press officer at Electronic Arts:

"The Dante's Inferno Edition St. Lucia, arriving in exclusively in Italy on May 14 on PlayStation 3 and Xbox 360, will include the basic game, a new package with exclusive artwork and downloadable expansions Selva Oscura and the torments of St. Lucia .

Selva Oscura another level prequel to the events of Dante's Inferno - which will reveal the background to the story of Dante and tackle new puzzles and fighting - the relic Stone Wrath (to make easier the use of magic Dante) and a special costume Disco Inferno Dante.

expansion the torments of St. Lucia include new playable character instead of the St. Lucia (a lethal angel can fly) co-op mode for two players and an online editor to create, upload and share on Xbox Live PlayStation Network and their battles with other players, comparing the results on the special online leaderboards.

For more information on Dante's Inferno EA, visit www.dantesinferno.com and follow the team of Dante's Inferno, Visceral Games, on Twitter: www.twitter.com / danteteam . "

The news speaks for itself, but also the image I associated with the post is quite explanatory.

Sunday, April 18, 2010

Dark Brown Mucus Discharge But Not Pregnant

The voice of the people waiting for the E3



rumigal of Eurogamer.it writes:

Well, of course, I expect a game based on some experiences of my life. I have already made contact with those of Naugthy Dog. I can not say anything at the moment, but know that maybe in the next chapter, the protagonist of Uncharted could not be more Marcus Phoenix.

The next Zelda, though they do okay, so I know that I fall in love.

Xenoblade, a release date, maybe a cameo by Johnny Depp.

The Last Guardian, well, just to understand that video games are art, to reiterate this.

The Last Story. In my opinion we will celebrate by having sex with Hironobu Sakaguchi, Nobuo Uematsu with singing to create atmosphere.

If I give The Legend of Dragoon 2, make a video I sing "Everything I Do" by Bryan Adams and the place. A new Chrono

. Could I prostitute myself for a new Chrono.

Fracci A new J-RPG for DS. A Final Fantasy Tactics, but serious ones, not like those Robette Advance.

And then I want joy in my heart for all, love. Happy Valentine's Day in Senegal.

Friday, April 16, 2010

Diapers Lover With Several Layers

The voice of the people that there is an evolution



elianaguarini of Adventure's Planet writes:

Heavy Rain is a typical product of this hitherto mediocre videogame generation (I think it is the seventh), perhaps the worst ever for the 'evolution of the game, where he lives, pretending that the videogame story does not exist, so that users bring to life in an eternal present and able to pass off as revolutionary game that once again they have to offer only an area in HD, and often, as candidly admitted even by the makers of Final Fantasy XIII bad, just Due to the research of HD, not only do not add anything new, but also take away much of what is good for the evolution of the medium had offered up a few years ago. Heavy Rain, more than four years of development to offer compared to what Fahrenheit? A Fahrenheit in HD, an OST of good quality, but not exceptional as praised by many and, unfortunately, something less in terms of gameplay.

I totally agree, dear Eliana. I could not find better words to describe this generation and its hypocritical illusion of an eternal present, where it seems that the masterpieces that have made the history of video games have never existed and all that comes out mediocre product on the market is vaunted by the developers and described by the press as fresh, beautiful and innovative.

Heavy Rain Final Fantasy XIII and are emblematic of what can make the hype machine with the complicity of a cowardly criticism that eschews confrontation with the past and seems more interested in selling, video games, who review them seriously .

High Cervix Creamy White Cm

The Chinese workforce of Microsoft, " We are like prisoners "



'A shocking new report by the National Commission of Labour has condemned the working conditions inside a factory in China KYE Systems '

(Peter Parrish)

' The report, based on three years of study, exposes the mistreatment workers inside the factory that assembles Microsoft hardware. It analyzes in detail the daily struggles of thousands of young employees who work fifteen hours a day for a wage of $ 0.52 per hour.

The report also claims that women who work in the factory are regularly subjected to sexual harassment.

comes to declaring that the American Chamber of Commerce in China (of which Microsoft is a member) helped block a bill that would improve the conditions of factories in the nation.

"We are like prisoners ... We do not have a life" was told the National Commission of Labour, "Not many people who can stand for more than a year, and almost never more than two years. Many workers flee after only six or eight months. "

According to the Seattle Post-Intelligencer , Microsoft is taking seriously the statements and has "started an investigation." '

[Source: inc gamers . My translation.]

Fotos De Los Pies De Paty Nsvidad

NPD - March 2010



Hardware

DS - 700.8k
Wii - 557.5k
Xbox 360 - 338.4k
PlayStation 3 - 313.9k
PSP - 119.9k
PlayStation 2 - 118.3k

Software

God of War III (PS3) - 1.10 M
Pokémon Soulsilver (DS) - 1.02 M
Final Fantasy XIII (PS3) - 828.2k
Battlefield: Bad Company 2 (360) - 825.5k
Pokémon Heartgold (DS) - 761.2k

Final Fantasy XIII (360) - 493.9k
New Super Mario Bros. Wii (Wii) - 457.4k
Battlefield: Bad Company 2 (PS3)- 451.2k
Wii Fit Plus (standalone) (Wii) - 429.6k
MLB 10: The Show (PS3) - 349.2k

Thursday, April 15, 2010

How To Make A Boat Float With Foil Pennies

Demon's Souls arrive in Europe! Easter Egg



( UPDATE: The release has been officially set for June 25. The game will enjoy Italian subtitles (and the dubbing will be in English, as in all other versions) and will be marketed exclusively through a "Phantom Black Edition" including artbook, soundtrack and strategy guide. No details on price.)

One of the best games of the current catalog PS3 , made famous by its merciless difficulty and daring events related to its publication in the West, is also to finally reach our region. At the early hour, you should say - given that Demon's Souls was released in Japan fourteen months ago and is already available in the U.S. for six months. He noted that species

to publish the game in Europe will not be Atlus (responsible for the U.S. version) nor Sony (Japan's version of the original lender), but Namco Bandai. A nice one relay title From Software, who before arriving in our country has passed through the hands of three different publishers.

Hopefully Sony overtly aware of their faults on the "case" Demon's Souls , should satisfy the desire of the director Hidetaka Miyazaki to create a sequel. And that, in the happy eventuality that a sequel will see the light, take care independently of the distribution, making it get to us in human time.

What is certain is that the ringleaders of the Japanese company can not remain indifferent to made good sales from the game, that probably is going to become quite a commercial success even in the old continent.

Below, a testimony of ' aplomb with which fans of J-RPG Europeans have greeted the news this morning.

Wednesday, April 14, 2010

Retail Concession Agreemments



Tuesday, April 13, 2010

Does A Cerival Polp Hurt Whwn Removed

Gears of War 3 Announced



Among the novelties of this sequel stands out the presence of a female character, which in all probability will have a foul-mouthed language even more than that of Marcus Fenix \u200b\u200band maybe a smell even more intense than that of his fellow soldiers. Also note the sharp variation in the chromatic scale, brought by a generic gray a grayer gray can not be .

Here the mediocre trailer in computer graphics is making drool as the rottweiler boxari around the world.

Monday, April 12, 2010

Staff Infection From Waxing

Red Steel 2



(review rumigal told The narcissist)

I just finished.

Then, play the Madonna. The biggest leap in quality from a first to a second chapter in the history of videogames.

End of review.

Rating: N /

Interview Following Up Email

Soundtracks: Valkyria Chronicles

Track: Empty Loneliness
Composer: Hitoshi Sakimoto
Year: 2008
Genre: Orchestral

How Can I Play Pokemon Online Mac

The enigmatic Hideo



'I'm thinking about the casting for my next title.

The project plan still hasn’t reached a detailed level, but everything is advancing simultaneously in my head.

Title, game design, story, characters, setting research, the mecha that appear , casting, graphic direction, sound, beginning and ending, the major story sequences. It comes together naturally in my head.'


Che sia giunta finalmente l'ora di Zone of the Enders 3 ?

'The next project will challenge a certain type of taboo . If I mess up, I'll probably have to leave the industry. However, I don't want to pass by avoiding that. I turn 47 this year. It's been 24 years since I started making games. Today, I got an ally who support me in That Would happily risk. Although it's just one person. For a start, it's good '.

This second message is frankly incomprehensible. Some people joke and talk about a Metal Gear Tokimeki Girl's Side 1st Mission for the DS, the merger of the popular dating sim Konami's stealth and the historical series.

At least, I hope that this is a joke ...

Saturday, April 10, 2010

How Does Iron Board Lever Work?

The J-selling RPG in Japan?

Data and Analysis: Magnvs
Source: Games Village Forum


'I open a new thread for the sales figures of the J-RPGistici home console to date in April 2010, with comparison of data compared to September 2009 and some comments on the new situation and future prospects.


WII



Super Paper Mario - 506K
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors - 489k
Pokémon Battle Revolution - 352K
Tales of Symphonia: Dawn of the New World - 214K (212K + 2k edition budget)
Tales of Graces - 196k
Fire Emblem: Radiant Dawn - 171k
Final Fantasy Fables: Chocobo's Dungeon - 99k
Fushigi no Dungeon: Furai no Shiren 3 - 97k
Muramasa: The Demon Blade - 53k (45k + 8k budget edition)
Final Fantasy Crystal Chronicles: The Crystal Bearers - 48k
SD Gundam G Generation Wars - 46k
Arc Rise Fantasia - 40k (37k + 3k budget edition)
Rune Factory Frontier - 30k
Final Fantasy Crystal Chronicles: Echoes of Time - 30k
Fragile - 22k
Little King's Story - 6k
Takt of Magic - 5k
Valhalla Knights: Eldar Saga - 5k
Opoona -
Kizuna 3k - 3k
Baroque - 0.6 k (660 total copies the first week, but I have not found the LTD)

Total J-RPG sold: 2,407,600 (1,549,600 without Mario and Pokémon )
Japanese installed base: 10,206,163 Wii
J-RPG for each console sold: 0.23 (0.15 without Mario and Pokémon )


comparison with previous data:

9 / 2009 J-RPG
Total sales: 2,140,600 (1,282,600 without Mario and Pokémon )
Japanese installed base: 8,456,856 Wii
J-RPG for each console sold: 0.25 (0.15 without Mario and Pokémon )


The data of the Wii remain fairly constant compared to last September having the results are not striking (often classified as a flop, despite a number of distinctions related to individual cases) of J-RPG released from that date to today, from Crystal Bearers to Graces, and significant increases in installed base Christmas time does nothing but further dilute the value of J-RPG for console sold, slightly distorting 'the data.

positive contribution instead of the budget issues "Minna no Susume Selection" to the sales of titles already out, especially Muramasa (that among the new sales and boost the regular edition release budget moves away from the 'area flop "in which many had entered), allowing new buyers to know the various Wii deserving titles released in the previous period. The initiative seems destined to continue with other titles in need of a boost in sales as Graces.

From the perspective of the ads is interesting to note that for months now the third parties do not announce more than almost anything, making the offer J-RPGistica all come from Nintendo itself, with Xenoblade , developed by Monolith Soft team. long since forfeited by Nintendo (and the name change from Monad to Xenoblade is clearly aimed at the old fanbase Xeno , beyond the lack of links between narrative games) and The Last Story (outsourced at Mistwalker, which in turn delegated the development to other companies, but always financed and published by Nintendo).

It's actually a bit 'late to try to boost the supply J-RPGistica on the Wii, however, as the attempt remains commendable. If the voice on the trailer in advance of delivery of the Japanese stores were true, would have an Xenoblade advertising coverage uncommon for minor productions Nintendo, and although this will certainly not sell a lot on the flop should avoid that many respects to the advertiser. On The Last Story is difficult to rule in his hand only artwork instead.

In any case, the boost could come to Wii only Dragon Quest X , huge blockbuster that might bear the weight of a sudden the interest of fans of the genre on the Nintendo console (and even there it would be seen how much actual impact on sales of securities minors). The problem is that unless new information is likely to arrive toward the end of the generation too late to have any effect on a fanbase already "marked" by various titles, including (within the home, of course) FF XIII, Versus XIII and so on. However, it is too early to speculate any kind.


XBOX 360



Star Ocean: The Last Hope - 208k
Tales of Vesperia - 204k
Blue Dragon - 203k
The Last Remnant - 154k
Infinite Undiscovery - 113k
Lost Odyssey - 109k
Eternal Sonata - 70k
MagnaCarta II - 54k
Resonance of Fate - 38k
Culdcept Saga - 28k
Enchanted Arms - 20k
Super Robot Taisen XO - 7k
Agarest Reappearance - 6k
Cross Edge Dash - 6k
Tengai Makyou Ziria - 4k
Spectral Force 3 - 3k
Operation Darkness - 3k
Absolute Blazing Infinity - 3k
Zoids - 2k
Diario: Rebirth Moon Legend -? (I did not find data, it should be quite a bit under a thousand) Total

J-RPG sold: 1,236,000
Japanese installed base: 1,272,954 Xbox 360
J-RPG for each console sold: 0.97 Comparison


with previous data:

9 / 2009 J-RPG
Total sales: 1,175,000
Japanese installed base: 1,115,671 Xbox 360
J-RPG for each console sold: 1.05


For 360 little to report from last September: increase sales of some titles already released (as Vesperia , Which slightly exceeds Blue Dragon and becomes the second game in JAP 360 or MagnaCarta II, which improves the result compared to its little exciting initial data) and other results are mediocre (as Resonance of Fate, which PS3 sells about one-fifth edition). The very small increase in the installed base compared to the previous case a small decrease in the ratio JRPG / console but just for the few console purchased and the incidence of JRPG line-up, is still the highest among those of three consoles.

The most worrying aspect of the line-up RPGistica J-360 is the almost total lack of new listings (except some porting of niche games released on PC and the likely but not yet announced porting PS3 games developed by Compile Heart), which not only makes the platform less attractive for fans of the genre, but it forces those who have already bought to migrate home on the other platforms to play new games, more so now that PS3 has now recovered nearly all of the exclusive 360 \u200b\u200bin weight. The most obvious was Final Fantasy XIII (PS3 exclusive in Japan), but more will follow if the situation does not change in the near future.

The new campaign of obtaining exclusive Microsoft Japan ( Mission, with its commercial trash / comedy in which three Microsoft employees, including Man X360, threaten to tear the skin new titles), moreover, aimed to securities decidedly low budget, marking a profound difference with the strategy of previous years, aims to ensure exclusive J-RPGistiche weight as Vesperia, Star Ocean 4 , Infinite Undiscovery, The Last Remnant and so on. More than the fans of J-RPG, Microsoft Japan seem interested in cultivating niche otaku fan of visual novel and the arcade shmup lovers danmaku .


PLAYSTATION 3



Final Fantasy XIII - 1.880k
Tales of Vesperia - 362k
White Knight Chronicles - 343k (339k + 4k edizione budget)
Valkyria Chronicles - 223k (141k + 82k edizione budget)
Demon's Souls - 182k (159k + 23k edizione budget)
Resonance of Fate - 175k
Star Ocean: The Last Hope International - 135k
Ar Tonelico III - 96k
Disgaea 3: Absence of Justice - 94k
Atelier Rorona - 66k
Tears to Tiara: Kakan no Daichi - 55k
Eternal Sonata - 53k
Cross Edge - 44k
Enchanted Arms - 39k
Agarest Senki - 24k
Agarest Senki Zero - 19k
Trinity Universe - 18k
Tears to Tiara: Avalon no Nazo - 17k
3D Dot Game Heroes - 13k
Mist of Chaos - 4k
Last Rebellion - 3k
J-RPG sold
Total: 3,844,000 (1,964,000 FF XIII without )
Japanese installed base: 5,035,243 PlayStation 3
J-RPG for each console sold: 0.76 (0.39 without FF XIII )


comparison with previous data:

9 / 2009 J-RPG
Total sold: 1,068,000 Installed Base
Japanese: 3,426,732 PlayStation 3 sold
J-RPG for each console: 0.31


Predictably PS3 is seeing more change in his situation since last September. Much of the credit is due to FF XIII and his enormous boost to the total sales of J-RPG (which overcomes the previous record of Wii), I pointed out that boost proposing - as for the total Wii with and without Paper Mario and Pokémon - values \u200b\u200bwith and without FF XIII, such as to emphasize the weight of that single out from the rest. Beyond the posted data is also important to consider the value of a hardware address that blockbuster of this kind can have for J-RPGistica fanbase (and also for smaller developers themselves), a value that could be countered only by fully Dragon Quest X for Wii. In addition to the blockbuster

Square Enix also has the excellent performance of Tales of Vesperia , and the support of many other titles more or less children (ranging from the results, however, good to Resonance of Fate and Ar Tonelico III , through sales of discrete porting Star Ocean, up to the flop of 3D Dot Game Heroes ) and the impact of budget issues (particularly Demon's Souls ) do get more than twice the ratio of J-RPG for console seen in September 2009, rising from 0.31 to 0.76 (recall however, that the shift would be only 0.31 to 0.39 if escludessimo FF XIII), coming very close to that of the Xbox 360 and leaving behind the Wii's 0.25.

In terms of outputs and announcements, however, the last eight months have been important to the PS3, which has had a continuous flow of J-RPGs of various kinds (often released after a little with the risk of penalizing each other, as in If Resonance of Fate with Ar Tonelico III, Last Rebellion and Star Ocean 4 ), mostly with sales generally satisfactory ( Vesperia has sold nearly twice the 360 \u200b\u200bversion, Ar Tonelico III is the top seller in series, Star Ocean had a good result despite being a port almost no additions, etc.). and unlike the other two platforms have several titles in output, again coated between mainstream and niche titles (4 Disgaea , White Knight Chronicles 2 , FF Versus XIII , Agarest 2, Neptune , Atelier Totoro, etc.).. '

Friday, April 9, 2010

Watch The Hypnotized Korean Movie Online

The kind of video that you would expect from my blog



Tell the truth, my opinions on video games do not you care that much. Visit this blog just to see how many Japanese girl in heat I can put on a page by passing all for a normal and relevant the themes of the blog.

Well, I do not have mica need to find excuses to do so, you know? So here's a tasty video posted for no reason, other than to satisfy your perverted desires. I know you too well now, dear readers.




PS No, it is YouPorn, YouTube is. Not always the difference between the two sites known to the flight.

Top Place For Gays Crousing

DVD VS Blu-ray: the whole truth



'Final Fantasy XIII has created a heated debate among fans of the PS3 and Xbox 360, because the use of three DVDs on the console Square Enix has forced Microsoft to implement a high compression of the assets, resulting in a lower resolution. The rivalry between the two
fanbase, of course, has brought comparisons to the extreme, making it more a matter of pride that a true comparison between the technical media, often diverting attention from the pros and cons of the solutions implemented on the two consoles, and their actual impact on gameplay.

Blu-ray disc used by the console Sony has a capacity of 25 GB for single layer discs and 50GB for double layer discs (used rarely). This is clearly a significant advantage over DVD-9 used the Xbox 360. More disk space means more assets with a higher resolution for games, less compression, and the ability to store even more great games on one disc.

One thing that many do not know is that the original capacity of DVD-9 (8:54 GB) is not even fully used the Xbox 360. Considerable area of \u200b\u200bthe disc surface is in fact occupied by the anti-copy, which leaves about 6.8 GB of usable space.
This makes the difference in ability between the two media even more extreme.

But we do not prematurely passed off the DVD. There are more factors involved than just ability. The Sony console has a Blu-Ray 2x, with a speed of 72 Mbit per second (equivalent to 9 Mb / s). This is actually a read speed relatively low, only partly offset by the fact that its speed is a constant linear velocity (CLV), the speed of reading is the same whether the data are read on the inside or the outside of the disk.

On the other hand, the 360 \u200b\u200bbenefits from the maturity of the DVD, it features a 12x DVD player that reaches 129.6 Mbit per second (equivalent to 16.2 Mb / s). However, there is a minor inconvenience, as the DVD spins with a constant angular velocity (CAV). This means that the DVD player reads data at a variable rate that depends on how far the data are placed from the outer edge of the disc. Only data located near the outer edge will be read at the maximum speed quoted above, while the data recorded near the inner edge will be read at a speed that is approximately half of the maximum, ie 64.8 Mbit per second (8.1 Mb / s).

Considering that the most frequently accessed data can be stored outside on purpose, however, it is easy to see how the DVD-9 is considerably faster than the Blu-ray. E 'slower than rival only when reading the innermost area of \u200b\u200bthe disk.

Obviously Sony is due to endeavor to find a solution to this problem, or the console you would find herself crippled by the slow pace of its optical drive.

I have found two.

The first solution is combined with the Blu-ray Hard Disk, and this is the reason why no model PS3 they have never been lacking. Installing of the most frequently accessed data on the hard disk, which has a much higher rate of streaming, the system may compensate for the slowness of the reader. This, of course, brings a disadvantage, as the compulsory fitting of so many people complain. Especially when associated with the small hard drive of some of the old models of PS3 (20 GB), can quickly become a problem.
Fortunately, the PS3 supports any generic Hard Drive 2.5 ", making the replacement with a more capacious a relatively inexpensive solution.

The second solution is to rewrite several times frequently accessed data on Blu-ray disc itself, allowing the reader to access them more quickly by minimizing the transition between the different areas of the disk. This solution removes the need for installation on the hard disk, but obviously decreases the capacity of the disc, while maintaining a significant advantage over the 6.8 GB available DVD-9. In essence we

25-50 GB of space on the PS3, with a potential compulsory installation and 6.8 GB of space for each disk on the Xbox 360.

The difference in ability between the two media is often negligible, especially with smaller kids. Many shooters and action games (Genres that are the bread and water of the Xbox 360) are relatively small and short, and go easy on the DVD-9 without any difficulty, rewarding the most economical and fastest adopted by Microsoft.
On the other hand we begin to see more games that fully utilize the storage capacity of the PS3, with less compressed music, textures, wider, more complex models and spectacular graphics in general. Uncharted 2 (using 25 GB), God of War III (35 GB) and Final Fantasy XIII (37.6 GB PS3 version) have surprised a bit 'all with an impressive presentation graphics ever seen on rival consoles.

Obviously, many argue that the difference is not so far, and games on a single DVD graphics are also very acceptable, so in the end it all comes down to personal claims and how important it is for you ultra-detailed graphics. The main

harangue in favor of DVD-9 is that developers can simply print more of their games on a disc, in fact, removing the limitations of space.
According to this argument, the only problem resulting from this solution is that the user is forced to change discs once in a while during the game. If it were really the only problem would be a very significant (more or less comparable, in my opinion, the mandatory installation of some games PS3).

Unfortunately things are not always so simple, because there are lesser known but more serious problems hidden behind the solution of multiple discs.

First of all, when allocating a game on multiple discs, a developer must ensure that all assets required at all times are on each disc. This means the data on the characters (textures and models), sound effects and applicants more or less everything that is included with the player of the game from start to finish, must be placed on each disk. This adds to the overall size of the game, making the limit of 6.8 GB per disc even more restrictive.
course, this means that each environment to be revisited by the player in two different disks to be copied also, unless the developer wants to force the player to constantly change the disc when you move from one area to another, as happened with Star Ocean 4 on 360. Change the disc once or twice, as mentioned before, is a tiny problem. Constantly changing it becomes annoying.

data to an area tend to be very large because they include geographic data, all texture, all the characters, all the enemies, their effects on any audio file and so on. Not cheap.

why developers are often forced to make the games longer (Eg J-RPG, especially when the assets are very large to ensure a better presentation graphics) to be divided across multiple disks almost entirely linear, or at least many areas need to be "closed" when the story continues in the next disc .

This is where lies the true limit of the DVD-9, because the format actually limits the developers in their ability to freely decide the course of history and the fluidity of their games, constantly having to overcome the limits of space and boundaries of each disc, preventing the player from going back after moving.

Have you ever wondered why the only area of \u200b\u200bnon-linear Final Fantasy XIII is made to fit comfortably in a single drive Xbox 360 and the rest of the game is 100% linear? Now you know.

Now you also know why games that allow large exploration completely non-linear and returning to each of the areas previously visited, as White Knight Chronicles, are currently only possible on PS3.

obviously a developer may further increase the number of disks, so you have more space to copy multiple locations and assets, but this creates even more fragmented, and therefore require more recycling of data, in a vicious circle that puts software house in an uncomfortable position. A position that becomes even more awkward when you consider that the policy of Microsoft makes things worse, forcing third party developers to pay higher royalties (some say prohibitive) to deploy their games on more than three discs.
This is basically the reason why any games beyond that limit, and this is the reason that forced Square Enix to compress the data Final Fantasy XIII so that it can not support high resolution.
The only case of a game that went beyond the limit of three discs is Lost Odyssey , but being published directly by Microsoft was not the issue of royalties.

There is a solution to this problem? Of course there is, and is the same that Sony used to solve the problem of the slow Blu-ray.

The solution is to use the Hard Disk. Now that Microsoft is releasing its 250-GB hard drive might consider the option of allowing developers to implement mandatory installation in their games.

developers would be able to install on the hard disk at least a substantial part of the data that previously had to be copied, beautifully eliminating the problem of space limitation of the DVD-9.

Although feasible, this solution raises a number of problems mainly related to public relations and markenting. Microsoft has more or less an amputated arm issued only when the base model Xbox 360 Arcade promising that a hard drive would never be required to play games the Xbox 360.
remains the word would certainly be a blow to the company's public image, economy and reduce the value of Xbox 360 Arcade, making it less attractive to consumers because it would not be able to run any game on the market . In the most extreme case would force Microsoft to cease production of the model.

The millions of users who have an original 360 with only 20 GB (like me) would be in a position only slightly better, as the mandatory installation quickly exhausted the available space on Hard Disk.

Above all, the price of too much hard drive for Xbox 360 owners would make the replacement very expensive problem.

Basically Microsoft has two options: bite the bullet and pull out of the cul-de-sac in which it was crafted with the lack of hard drive of the Arcade model, or live with the limitations of the DVD-9 for the rest of the generation .

Personally, I would choose the first option. After all, most games that require more disk space are hardcore games, and not many hardcore gamers never buy an Xbox 360 without a hard disk. The users of the Arcade model will probably not fall within the target of such games. In my opinion the benefits far outweigh the disadvantages, removing a barrier to development on the Xbox 360 that could become increasingly evident over time.

Obviously, I am sure many would disagree with this idea, but then the decision is not mine. We have to wait and see what happens in the months to come.

Another problem with this incident is that this limitation does not affect only users of the Microsoft console, but also the PS3.
While the PS3 exclusive games often use all available space on Blu-ray, few developers ever multi-platform third party would take into consideration the idea of \u200b\u200bcreating a different set of assets for the PS3 version of their games (understandably, a lot would increase production costs), leaving much of the unused space on the Sony discs. At least with

Final Fantasy XIII Square Enix has made a version of the game with the biggest assets to better exploit the potential of Blu-ray, but it is difficult to dispel the nagging doubt that the game could be very different (and much less linear) if the course of history had not had to adapt to the multi-disk configuration of the Xbox 360.

Eventually, of course, almost everything comes down to personal preference.
people who have no interest in plots breathtaking graphics set to ultra-God of War III and high-fidelity audio will face this problem, and will be satisfied with what the DVD-9 has to offer. Others probably would like to see the passing of this rock, so as to ensure more creative freedom and room for maneuver to their favorite developers.
Ultimately this decision will be taken by those responsible, and a plot twist could come at any time or never. Unfortunately we can only watch what we take the E3 and below. '

Joseph Nelva

[From site Classy Gamer . My translation.]

Dr Jana Wynette Avista

Soundtracks: Shadow of the Colossus

track: The Sunlit Earth
Composer: Ko Otani
Year: 2005
Genre: Orchestral

Rachet And Clank Rino V

Synopsis Quest Deluxe



Synopsis Quest Deluxe is an amateur game completely free for PC. This is a delicious parody of the good old J-RPG for the NES, which takes the first look and feel and style of music, with results that do not hesitate to call brilliant.

Divided into 25 mini-quests (each with a duration ranging from a few seconds and a couple of minutes), the game manages to encompass all elements of any J-RPG classic old-school, from the creation their character in search of the Princess, through the inevitable escape from prison.

The beauty of each test to which you submitted is not always the most logical solution is the right one, but you have to squeeze your brains and use a bit of lateral thinking to get to the bottom of the matter. The various mini-games are designed with great cunning and a certain amount of humor, so that when they finally guess the riddle can not help but end up with a smile on his face Boeotian, especially if you are a veteran kind, and you know by heart the conventions.

Considering the free nature of the product and the commendable care with which it was made, I can not help but describe Synopsis Quest Deluxe as a small masterpiece. It 's a shame that the whole experience does not last more than 10-15 minutes ... but in that time frame is condensed in 10-15 hours more fun than many of the modern J-RPG.

Do not believe us? Then click here and start playing right away!

Rating: 9

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News succulents for the hungry of J-RPG Famous Last Words



For now, take it as just a rumor, but the site Go Fanboy has revealed that it is developing a new Valkyrie Profile . At present the only confirmed platform is the Xbox 360 ... but there is no doubt that the game will also be released on PS3, especially since the series (and its fanbase) is traditionally linked to the PlayStation brand. There is still given to whether the game will be multiplatform from the start, as the recent Resonance of Fate (by the same authors of Valkyrie Profile), or if the PS3 version will be launched after some time (and possibly with extra content) as did Tales of Vesperia, Star Ocean , Eternal Sonata and other securities. All we know is that Valkyrie Profile 3 should be officially presented with a trailer at the Microsoft E3 conference, scheduled for June 14.
(Comment from a boxaro the news: "Who cares?" I never even heard valkyrye of warrior or wtf it's called. Bigger news - Gears of War 3 !!!!!!" )

grows while waiting for The Last Story, the new work by Mistwalker: details on the game are as yet scarce and fragmented, but on official website you can see some of the most beautiful artwork ever, accompanati of two damn fascinating music tracks. This masterpiece is potential for the team Sakaguchi a perfect opportunity for redemption after a disappointing Lost Odyssey and Blue Dragon for Xbox 360.

The news most succulent of all, however, came only a few weeks ago and is the beginning confirmation work on Person 5 (a title which, if it is as beautiful as the previous two chapters, split brutally ass all the RPGs released so far this generation). The good news was given by the manufacturer Katsura Hasina to Japan's Dengeki PlayStation magazine, but do not yet know if the target platform will be the PS3, the PSP or even PS2.

Thursday, April 8, 2010

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will be the arrival of spring, but some of the most famous Japanese video game guru are releasing statements which in turn would call at least courageous.

Hideo Kojima, for example, tells us that he thinks consoles are a step away dall'estinguersi: in the near future games will be accessible anywhere and anytime. It is unclear whether this will happen through the success of pilot projects as OnLive, if the portable console will reach sufficient power to render superfluous counterparts housewives, or if games will simply be converted into particles and released into the air. Conservative replication of the President of SCEJ: "I have great respect for Kojima and his bullshit, but hopefully looking forward to this idyllic future he will continue to work on our console because we need his game and their collections."

keeps feet on the ground instead Tomonobu Itagaki , whose only ambition is to enter of bullying in the history of video games with his next title and sell at least four million copies. If the company is or is not within the reach of a study that has pretty much just been born sixteen employees (including the cleaning lady), we'll find out only by living. If fail to achieve the goals it has set, Itagaki can always console himself with the thought that he has already accumulated four hundred hours of game Dragon Quest IX : after all, a record or the other. The forward-looking

Hironobu Sakaguchi , currently working on The Last Story for Wii (that swearing not be a copy of Final Fantasy , even if the name and logo would be quite the contrary), via Twitter lets you know that God of War III is "a good game, but has the flaw of having a too long introduction sequence. I just timed and last less than three minutes. Now I would like to make a game of chance and Sakaguchi to discover how long the intro ... but I think they already know the answer. More relaxed

Shigeru Miyamoto, who says he is "honored" to Sony and Microsoft are commonly cloning the revolution he launched the motion controller and promise to do my ass at Nintendo, thanks to a superior technology, and Suda 51 , which has already in mind No More Heroes 3 and compares the creative process to an explosion of diarrhea.

remains silent dignity Toshihiro Nagoshi, who prefers to talk about the numbers: its Yakuza 4 has caught a 38/40 on Famitsu and has sold some 400,000 copies in its first week. No wonder that Sega has already announced that they are working on Yakuza 5 (and here in Italy is available from a few days Yakuza 3, which I suggest you buy a sling, even if you do not know the series and even if you do not know English, the only language in which the game was subtitled).

However, none of these great land of the rising sun bears comparison with the western David Cage , who in a recent interview said he was convinced that the plot of Heavy Rain "has a certain consistency and well structured." But perhaps his was just a late April Fool's joke.

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Game of the Year 2009



Although sensational late, I would like to inform all my game of the year. This is the

sex with Japanese girls, which for me beats fluency Uncharted 2 and all the other mega-productions of 2009.

A nice slap in the face to those who argue that Japan's industry is in decline.

Proud of my vote maverick, that rewards genuine talent rather than stratospheric budgets and subtle marketing campaigns, we do meet together next year to find out what other game manages to win the coveted prize.

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What the heck is a combination of Square Enix?



'It is not a rhetorical question. I did not put in the title and then provide the answer in the article. I am not criticizing Square Enix. I have no idea really what they're doing.

This is not to be an attack on their games, per se, it is more a question about their objectives, which are a total mystery to me. Somehow I have been a mystery ever since our beloved Squaresoft merged with Enix and things started to go wrong, but at least we were still in the early days of Final Fantasy decent and a handful of other big-time productions. Now, while trying to attract more users the West can not help but wonder what their ultimate goal. I know they opened a studio in Los Angeles last year, but right now, I have no idea what their intentions might be. Let '... FF XIII is , which is a nod to those players who prefer to push a button and watch the spectacular consequences rather than implement the strategies in real gameplay. It 's fun and I love him, but it is certainly the FF who prefer less. Then there is the reckless Evolved Front Mission, which takes the traditional turn-based strategy formula of the series and turns it into MechWarrior . We want to talk about

Nier ? I know it's an action-RPG, but Square-Enix has realized that few have heard of the game? And so this obvious - almost brazen - trying to get a stamp "18 +" using colorful language and quirky characters? It almost seems that Square Enix is \u200b\u200bso desperately anxious to make a game that users like to be a matter of indifference Western million avid fans. Those fans fell in love with Squaresoft at the time of the first PlayStation, and they even tolerate a drop in overall quality during the PS2 generation. Still exist. I am one of them. But perhaps the only one who feels offended? I'm the only one who wonders why Square Enix is \u200b\u200bsuddenly trying to become a developer western Japan with some vague trend? There is a rule that says you do what you can do. If you can not do good things Western, do not like anyone ever . Stop trying to please everyone , it's simply not working .

Japanese fans and other followers standing around the world will not understand, while the western gamers who really do not play anything besides the shooter did not care about principle. So that are you doing?! I'm really confused. I just do not understand. As for Final Fantasy Versus XIII , and we do not know anything until I see something more than a good computer graphics will be very little to say. But I'm willing to bet these do not have to do with the old days of Squaresoft. '

Ben Dutka

[From site PSX Extreme . My translation.]

Tuesday, April 6, 2010

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PS
The bitch also has a facebook page , which currently has more than 13,000 fans.

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Fragile Dreams: Farewell Ruins of the Moon Final Fantasy XIII



(review rumigal told The Bello)

Tonight I finished Fragile , with thirteen hours and pass the game on his shoulders.

Let's start now by saying that this game has some flaws unmilionequattrocentoventiduemilaottocentotrentaquattrovirgoladue. For example, the combat system does not need a chip. The arms are broken away. The growth system is an end in itself. So this is something that turns on itself, which leads nowhere and was not just inserted.

Then there are two, even three sections that are boring like no other in gaming history. Stuff that you must cross hallways that never end, go straight and occasionally addressing enemies that do not serve to anything that makes you level up or just give you money to buy things with which to fight other enemies. The usual vicious circle.

Behold, these things are bad, very bad.

But despite all this, Fragile is by far one of the most beautiful experiences, melancholy, sad and rewarding they have ever set foot in one of my console. It 's a game where there is only air, something like ICO and Shadow of the Colossus . You just have to go out looking for a girl with silver hair, which may be the last person left over you. And there are many other things to do.

just that from time to so you find an object, which can be an origami, a notebook, the shoe of a child, or a guitar course. Take it with you by the fire, when you save the game. And those things you tell stories of people who lived their lives, sweet moments, some sad. Stories in desperate times, though perhaps not all this despair will seize it. Children who have lost their mother, who do not know where it went and why has abandoned them. Or a musician who wants to play for a girl who can not sleep. Simple stories, in fact.

And there are a few names, a few certainties, throughout the course of experience. The ghosts will tell you their name and can earn their trust and they will tell you of how life is often beautiful, and yet still so fragile. What now can you stay with your dog in front of the house, on a beautiful sunny day, and tomorrow be a corpse. A common theme, of course, but told in a sublime way, in my opinion.

All stories that are collected during the trip are always very vague, they say, or rather suggest something. And all these stories are a conclusion, or only a few more details in the world in which Seto moves. Walk into a dark corridor, alone with the ghosts. You turn on the wall and it says something. Often incoherent sentences, or seemingly meaningless. But they find their place in the plot development from the creators of this experience.

There are few open spaces, the sky is seen rarely in Fragile . But when you see it, you know you'll never forget again. Some of the most beautiful I've ever seen. Stuff that makes you shiver.

whole game is lost along narrow aisles, almost endless, claustrophobic and, as mentioned, in some cases boring. A trip extremely linear, story-driven to the nth degree, which does not allow any kind of exploration, but only observation.

There are unforgettable moments, from the beginning to the bitter end. A soundtrack absolutely flawless, beautiful and always precise.

For me, one of the best games I've come to be hand.

Rating: N /